I'll be participating in Ludum Dare 41! Pretty excited to use Godot for the first time! I might make some posts over on ldjam.com : MrPhil's Ludum Dare 41 DevLogs
I participated in Ludum Dare 40 this weekend! The theme was "The more you have, the worse it is."I've spent a lot of my spare time in November learning Game Maker 2 by trying to build a Tower Defense game. So, when the theme was announced I immediately thought, that sounds like a Tower Defense game! So, that's what I made. You play as a mage who’s been imprisoned in a maze built as a prison...
Ludum Dare is coming soon, Dec 1 and occasionally I like to use new techs during the jam. So, I’ve decided to try Gamemaker 2 this time. And in preparation for that I’m going to make a Tower Defence game as a warm up exercise and to familiarize myself with Gamemaker 2.
Here's come Ludum Dare 31!
☃☃☃ Vote Snowman! ☃☃☃
Follow me at http://ludumdare.com/compo/author/mrphil/ I'll also be streaming! Watch at http://www.twitch.tv/xmrphil
The idea: - Make Many Games: Learn Many Things and Game A Week: Getting Experienced At FailureGame A Week: Facebook Group, subRedditLevel A Week: same idea for level designers, some folks on the Facebook group for Washington, DC Area Unity Users Group are doing it. Constraints: Match your "A Week" with a gamejam theme using CompoHubInspiration clone a classic:
“I Need Practice Programming...
Week 2Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)What went right: Nothing really.What went wrong: 1) Day light savings, always, always causes me to have some serious insomnia. I've probably spent at least 20 hours trying to fall asleep this week. 2) Lack of Time, a lot of important things came up and I wasn't able to put much time into the id...
Adriel Wallick's wonderful post-mortem about her Game A Week experiment inspired me to try it out.Week 1Idea: How many games of pong can a human play at once.What went right: 1) Unity, I got it up and running fairly fast with very little code. 2) You can play it.What went wrong: 1) Work got busy and I had to put in some overtime. This reduced the energy and time I could put into the game. 2...
The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/I no longer live in DC, but I thought I'd jam along with them! If you want to join me, I setup a Facebook event: https://www.facebook.com/events/611843362194465/Resouces:-----------------Recommendations for tools:Twine:(wiki) http://en.wikipedia.org/wiki/Twine_%...
I participated in the Global Game Jam this year. It was my second appearence, the first time being in 2010 on Space Exodus.Here are my brainstorming notes (on right) and pitch (on left): Heart QWOP Concept Essentially I wanted to make a QWOP style game about moving blood through the heart to the brain. I was thinking that if you didn't do it well enough the brain would loose oxygen and then ...
What is Ludum Dare?: You have 48 hours to make a game from scratch meeting a theme announced at the start of the contest. Learn more about Ludum Dare here.When: August 24th-27th 2012Theme: EvolutionDev Log: MrPhil at Ludum DareSource: https://github.com/MrPhil/Ludum-Dare-23-Keycode-Games/tree/MrPhil's-LD24Resources:
Source Control - GitHub
IDE - FlashDevelop
Framework - FlashPunk
I've just finished Ludum Dare 23. The theme was Tiny World, so I made a game about Seed warfare. It came out pretty good. You can play Seeds of Destruction: here.
I didn't finish. I just didn't have my weekend clear. You really need a clear weekend to finish Ludum Dare. The tech change in the middle didn't help.My main take away: Unity slowed me down. I'm too much of a programmer. When a game engine gets in the way, I can see all the different ways I would code myself out of the problem, but I can't see any solutions in the engine's context. Code is a ...
The XNA version of my game now surpasses the Unity version. What's working:
Player collision with items
Background Board (no wall collision yet)
Door key displays
Player can pickup keys
What still needs to be done:
Door display (Locked and Open)
Enemy killing you
Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don't expect too much of a game done by Sunday night. That's the way Ludum Dare's go!
I'm about half way throught this weekend's Ludum Dare 21 (althought the traffic level is really bad right now.) The theme is Escape.Tools so far:
Visual Studio 2010
My Pac Man mechanic isn't exactly fun, but it too late in the contest now to change :( I'm using momentum or forces to move the player, which at least one interesting difference over the classic game. T...
It's going to be a hard Ludum Dare, because the theme is It's Dangerous to go Alone! Take this!
What is Ludum Dare?: You have 48 hours to make a game from scratch meeting a theme announced at the start of the contest. Learn more about Ludum Dare here.Started: December 17, 2010 10 PM ESTEnded: December 20, 2010 10 PM ESTTheme: DiscoveryDev Log: MrPhil at Ludum DareSource: http://svn.ozxu.com/LD19/tags/FinalResources:
Source Control - TortoiseSVN
IDE - Microsoft Visual Studio 2010
Ludum Dare 19 is right around the corner, so let's take a moment to review my Ludum Dare Career.LD #6 - Light and Darkness, 2005 Puzzle Bots - IncompleteThere is, amazingly, still some evidence that I particpated in this one. Only the Internet Gods know how long that'll last, so I harvested the results and added them to my blog under the tag LD6. My idea was to build a strategy game about ph...
I'll be participating in Ludum Dare 19 - December 17th-20th, 2010, you can follow my dev diary of the event at Ludum Dare's site. I'm also collecting resources at: Ludum Dare and /r/gamedev* ANBSoft’s Sprite Manager 2 ($150)* 3DBuzz' Simple 2D Shooter* Unity 2D Tutorial* Unify Community Wik* Unity 3d StudentAlso here are some Ludum Dare survival guides:* Sol's "rules" for surviving Ludum Dare...
Woo hoo! I had my first sale today!!!