Ludum Dare 21 - Update 3
·The XNA version of my game now surpasses the Unity version. What's working:
- Player display
- Player movement
- Player collision with items
- Background Board (no wall collision yet)
- Door key displays
- Player can pickup keys
What still needs to be done:
- Wall collision
- Door display (Locked and Open)
- Level transition
- Enemy display
- Enemy following
- Enemy killing you
- More Levels
I'm feeling like this list is too long to finish in 7 hours and 15 minutes. I also have a lot of chores around the apartment that need attention. So, I'm going knock the "can't ignore" ones out and then hopefully I can sprint to the end!
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