Ludum Dare 21 - Update 3

The XNA version of my game now surpasses the Unity version. What's working:

  • Player display

  • Player movement

  • Player collision with items

  • Background Board (no wall collision yet)

  • Door key displays

  • Player can pickup keys

What still needs to be done:

  • Wall collision

  • Door display (Locked and Open)

  • Level transition

  • Enemy display

  • Enemy following

  • Enemy killing you

  • More Levels

I'm feeling like this list is too long to finish in 7 hours and 15 minutes. I also have a lot of chores around the apartment that need attention. So, I'm going knock the "can't ignore" ones out and then hopefully I can sprint to the end!

LD21 Screenshot 2