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Scifi

14 posts

Stellar Throne Devlog: The Engine Overhaul - 52× Faster Simulation

Hey everyone — MrPhil here with another deep dive into Stellar Throne.

Newsletter

2025-10-31

Ground Combat & Territory Borders Revamped

Ground combat gets strength bars, ownership updates, and battlefield grids. Territory borders redesigned with shaders.

Blog

2025-08-16

Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins

Stellar Throne officially reaches Alpha. The transition to Godot begins with foundational migration, galaxy rendering, and core mechanics ported.

Blog

2025-07-30

Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin

Phase 6 Galaxy Generation finalized. AI systems, diplomacy, and Phase 7 Polish begun. Fleet-splitting UI bug fixed.

Blog

2025-07-29

Fog of War, First Playthrough, and Prompt Engineering Wins

Fog of war visuals implemented, first complete playthrough completed, fuel system removed, and ChatGPT used as a prompt architect for Claude.

Blog

2025-07-21

Research Deepens, Energy Burns, and the Galaxy Pushes Back

Research system enhanced with tiers and gating, energy system adds tactical limitations, and smart notifications surface pending actions.

Blog

2025-07-20

Explosions, Research, and High-Fidelity Sprites

SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.

Blog

2025-07-19

A Big Systems Push — Colonization, Borders, and Battles

Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.

Blog

2025-07-18

Stellar Throne Development Newsletter: Major Systems Complete

Welcome to this week's Stellar Throne development update! This has been an incredibly productive week with major milestones achieved across multiple game sys...

Newsletter

2025-07-15

Stellar Throne Devlog: Ground Combat, Ship Upgrades & First Contact

Major features: planetary invasions, ship retrofit system, first contact diplomacy, orbital bombardment, and trade/supply lines.

Blog

2025-07-13

Stellar Throne: Building a 4X Strategy Game with AI Coding Tools

An overview of Stellar Throne — a turn-based 4X strategy game built with Zig, SDL2, and AI coding tools like Claude Code and ChatGPT.

Blog

2025-07-12

PAX BRITANNICA

![The Pax Britannica mothership](https://www.mrphilgames.com/wp-content/uploads/2010/04/PaxBritannica.png)

Blog

2010-03-09

Hello, welcome to Mr.Phil's group therapy session.

Hello, welcome to Mr.Phil's group therapy session.

Blog

2005-07-14

A new direction

I've decided to be more open about my game development process. I am creating a 4X strategy game, and I want to share my journey with you.

Blog

2005-02-08