Stellar Throne Devlog: The Engine Overhaul - 52× Faster Simulation
Hey everyone — MrPhil here with another deep dive into Stellar Throne.
2025-10-31
Ground Combat & Territory Borders Revamped
Ground combat gets strength bars, ownership updates, and battlefield grids. Territory borders redesigned with shaders.
2025-08-16
Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins
Stellar Throne officially reaches Alpha. The transition to Godot begins with foundational migration, galaxy rendering, and core mechanics ported.
2025-07-30
Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin
Phase 6 Galaxy Generation finalized. AI systems, diplomacy, and Phase 7 Polish begun. Fleet-splitting UI bug fixed.
2025-07-29
Fog of War, First Playthrough, and Prompt Engineering Wins
Fog of war visuals implemented, first complete playthrough completed, fuel system removed, and ChatGPT used as a prompt architect for Claude.
2025-07-21
Research Deepens, Energy Burns, and the Galaxy Pushes Back
Research system enhanced with tiers and gating, energy system adds tactical limitations, and smart notifications surface pending actions.
2025-07-20
Explosions, Research, and High-Fidelity Sprites
SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.
2025-07-19
A Big Systems Push — Colonization, Borders, and Battles
Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.
2025-07-18
Stellar Throne Development Newsletter: Major Systems Complete
Welcome to this week's Stellar Throne development update! This has been an incredibly productive week with major milestones achieved across multiple game sys...
2025-07-15
Stellar Throne Devlog: Ground Combat, Ship Upgrades & First Contact
Major features: planetary invasions, ship retrofit system, first contact diplomacy, orbital bombardment, and trade/supply lines.
2025-07-13
Stellar Throne: Building a 4X Strategy Game with AI Coding Tools
An overview of Stellar Throne — a turn-based 4X strategy game built with Zig, SDL2, and AI coding tools like Claude Code and ChatGPT.
2025-07-12
PAX BRITANNICA

2010-03-09
Hello, welcome to Mr.Phil's group therapy session.
Hello, welcome to Mr.Phil's group therapy session.
2005-07-14
A new direction
I've decided to be more open about my game development process. I am creating a 4X strategy game, and I want to share my journey with you.
2005-02-08