Fog of War, First Playthrough, and Prompt Engineering Wins
Today marked a pivotal moment — initial playtesting of Stellar Throne and breakthroughs in leveraging Claude through improved prompting techniques.
Fog of War Visuals Implemented
A stylized galaxy image now obscures unexplored regions. Grid tiles operate across three states:
- Unexplored: displays galaxy backdrop only
- Visible: complete star, planet, and fleet data
- Explored: known celestial bodies with outdated information
Planet Sprite Sheet Progress
Ongoing development of sprite sheets for gas giants, garden worlds, and desert planets.
Fuel System Testing
Re-evaluated fuel mechanics and determined they felt punitive and strategically insignificant. Removed pending possible permanent discontinuation.
First Complete Playthrough
Exploration felt engaging; however, late-game struggled with visual clarity at zoomed distances. Resource abundance and rapid ship construction created economic imbalance. Research progressed sluggishly, potentially due to malfunctioning Research Labs.
game_screen.zig Refactor
Modularized an oversized file that exceeded Claude's token capacity.
Key Insight
When Claude struggled comprehending the three-layer fog system, using ChatGPT as a "prompt architect" resolved the confusion instantly. The refined prompt enabled flawless execution.
Outstanding Issues
- Construction System Bug: Buildings may fail completion or colony data integration
- Memory Leaks: Allocation and lifetime auditing needed