Stellar Throne Devlog: Ground Combat, Ship Upgrades & First Contact
by MrPhil
stellar-thronedevloggame-developmentground-combatdiplomacyfleet-management
This week's update brings major advancements to Stellar Throne's core gameplay systems — from planetary invasions to first contact diplomacy.
New Features
Ground Combat System
- Planetary Invasions: Launch tactical assaults on enemy planets
- AI Ground Combat: Computer opponents conduct complex ground operations
- Ground Combat UI: Redesigned interface for unit positioning and stats
- Invasion Button: Streamlined interaction for initiating attacks
Ship Systems & Fleet Management
- Ship Retrofit System: Upgrade existing ships instead of scrapping
- Fleet Positioning: Better control around star systems
- Ship Construction Pipeline: Enhanced feedback during building
Combat & Warfare
- Planetary Bombardment: Orbital strikes devastate enemy worlds
- Combat UI Polish: Sharper visual feedback during space battles
Exploration & Discovery
- First Contact System: New diplomacy mechanics for alien meetings
- Camera Centering: Automatic focus during significant events
- Sensor Borders: Smoothed sensor range visuals
Economic Systems
- Trade & Supply Lines: Interstellar logistics implementation
- Economic Balance: Adjusted resource flow for strategic planning
Improvements & Fixes
UI/UX: Better text rendering, smoother sensor visualization, cleaner fleet indicators
Performance: Resolved memory leaks; over 540 passing tests ensure strong stability coverage
Quality of Life: Full save/load support, smarter AI, improved system coordination
Player Impact
- Deeper combat strategy through ground invasions
- Strategic fleet retrofitting mechanics
- More dramatic exploration moments
- Enhanced responsiveness and visuals