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Ai Assisted Development

14 posts

CLAUDE.md for Game Devs: The File That Makes AI Actually Understand Your Game

Your AI coding agent is brilliant but clueless about your game. CLAUDE.md fixes that. Here's how to write one that actually works for game projects.

Blog

2026-02-13

What is Agentic Coding? (And Why It Changes Everything)

Agentic coding is the biggest shift in software development since the IDE. Here's what it is, how it works, and why I'm building all my games with it.

Blog

2026-02-13

When the Bug Breaks Before You Do

A multi-day struggle with a persistent combat timing bug, exhausting every debugging strategy before a final standard approach resolved it.

Blog

2025-08-15

Why I'm Making ClaudeCraft

Four core reasons for building ClaudeCraft: democratizing game creation, empowering creative communities, learning through teaching, and embracing AI's creative future.

Blog

2025-08-10

Patching Up Combat and Building Better Testing Tools

Refining combat UI, building a Zig-based test harness, and creating specialized Claude agents for development and quality control.

Blog

2025-08-08

Refactoring with AI: Lessons in Trust, Testing, and Prompts

AI-assisted refactoring with Claude requires clear boundaries. Restored build buttons, loading screen, and ship construction timing.

Blog

2025-08-04

Closing the Parity Gap in Godot

Fog of war restored, star field in place, animated notifications implemented, and CLAUDE.md earns a 9.5/10 audit score.

Blog

2025-08-03

Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins

Stellar Throne officially reaches Alpha. The transition to Godot begins with foundational migration, galaxy rendering, and core mechanics ported.

Blog

2025-07-30

The Case of the Missing Unit Tests

Discovered that Claude-generated unit tests weren't being added to the test runner, creating a false sense of coverage.

Blog

2025-07-24

Newsletter Link

Latest newsletter on using Claude like a junior developer.

Blog

2025-07-22

Refactors, Bug Fixes, and Sprite Progress

Seven major files refactored for AI tooling compatibility, playtesting bug fixes, and ongoing planet sprite sheet development.

Blog

2025-07-22

Why CLAUDE.md Exists

CLAUDE.md serves as a specification document giving AI tools essential project context, creating a living contract between human and AI.

Blog

2025-07-14

Stellar Throne: Building a 4X Strategy Game with AI Coding Tools

An overview of Stellar Throne — a turn-based 4X strategy game built with Zig, SDL2, and AI coding tools like Claude Code and ChatGPT.

Blog

2025-07-12

Exploring Agentic and Vibe Coding: My Early Impressions

Early experiences with agentic coding and vibe coding — two emerging AI development paradigms that expand both workflow and creative thinking.

Blog

2025-07-11