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Ludum Dare 21 - Update 3

by MrPhil
blog

The XNA version of my game now surpasses the Unity version. What's working:

- Player display

- Player movement

- Player collision with items

- Background Board (no wall collision yet)

- Door key displays

- Player can pickup keys

What still needs to be done:

- Wall collision

- Door display (Locked and Open)

- Level transition

- Enemy display

- Enemy following

- Enemy killing you

- More Levels

I'm feeling like this list is too long to finish in 7 hours and 15 minutes. I also have a lot of chores around the apartment that need attention. So, I'm going knock the "can't ignore" ones out and then hopefully I can sprint to the end!

LD21 Screenshot 2