Stellar Throne Devlog #4 — The Great Migration: GDScript to Zig Complete
by MrPhil
stellar-thronedevloggame-developmentziggodot
The Godot to Zig port reached a huge milestone — gdzig is running smoothly and the simulation core is nearly 100% native.
100% Zig Migration Complete (23 / 23 Managers)
All 23 game managers are now fully ported from GDScript to Zig.
- Final additions:
ZigAIDirectorManager,ZigAIEmpireManager, andZigQuestManager - 333 tests passing (256 Zig + 77 GUT) — zero compiler warnings, zero leaks
TOML Configuration Migration
Gameplay configuration has moved entirely to TOML:
- 22 TOML files now act as the single source of truth for balance, events, and systems
- Legacy JSON assets archived with complete documentation
Simulation System Track 2
The Turn Simulator foundation is now live:
- 23 phases planned — 4 implemented (resource generation, upkeep, colony growth, research)
- Economic feedback loops and performance benchmarks already show 20-50x speed gain
Track 2 Progress: 21% complete and climbing.
Testing, Docs & Performance
- 333/333 tests passing (100%) across Zig + GUT
- Documentation reorganized (72 to 57 files)
- Hybrid Zig/GDScript architecture yielding major speed ups
6,000 lines of Zig code, 2,300 lines of tests, 2,500 lines of new docs — 31 commits in 24 hours.
The Big Picture
Track 1 (Migration): Complete Track 2 (Simulation): Underway (21%)
The simulation framework is ready to handle complex turn-based economics and AI strategy at empire scale.