Smarter UI, Safer Fleets, and Combat Sanity
by MrPhil
stellar-thronedevloggame-developmentgodotuicombatclaude-md
Today's work centered on cleaning up gameplay feedback, fixing persistent combat edge cases, and polishing core user experience elements across research, construction, and fleet management systems.
UI & UX Improvements
- Persistent notifications now correctly direct users to relevant panels
- Top navigation buttons added for Research, Diplomacy, Construction, and Fleet Management
- Research notification on load now accurately reflects technology status
- Fixed shipyard selection bug for bottom ships
- Combat visualization restricted to player-involved encounters only
- Colony panel fixes addressing newly constructed building display and expanded available building options
Combat Logic Edge Cases
- Ships in transit are now protected from combat engagement
- Identified but unresolved: AI-versus-AI battles were pausing gameplay indefinitely
CLAUDE.md Audit Status
Initial codebase review underway. Code uses consistent camelCase naming conventions, though file structure and function naming require additional refinement.
Key Takeaway
Utilizing Git branches more proactively prevents risk when modifying complex systems.