Restart, Rebuild, Recalibrate
by MrPhil
stellar-thronedevloggame-developmentsprites
After discovering that snake_case had been deeply embedded in the project from its inception, I made the difficult decision to restart Stellar Throne completely. Enforcing camelCase from a new specification caused unexpected issues — particularly from batch Python scripts that corrupted filenames and imports.
Rather than attempting repairs, a fresh start was chosen. Agentic tools will enable rapid recovery.
Completed Work
- Rebuilt the star map with newly rendered star and planet sprites
- Implemented fleet movement, HUD overlays, and user notifications
- Created
SpriteSheetMakerapplication for combining GPT-generated sprites into aligned sheets - Recreated sprite sheets for F-type and G-type stars
- Initiated ship construction UI and system implementation
Key Insights
- Agentic development's productivity can make code seem disposable; discipline remains essential
- GPT struggles with sprite sheet consistency, particularly centering alignment
- Initial sector placement often distances the player from meaningful objectives; guaranteeing 7 stars and 1 colonizable world within reach is necessary
Ongoing Tasks
- Additional star and planet sprite rendering
- Continued ship construction system development